Loot profiles across the parallel worlds
The same numbers a radar chart would show — the mean and median of the 11 loot-and-feature axes for the West parallel world, the Main world, the East parallel world, and all three summed — but laid out so you can actually read them.
Radar charts wrap the axes into a circle, which hides two things a reader wants: the polygons overlap into a blob, and area exaggerates whatever sits near the rim. Straight axes fix both. Parallel coordinates put every axis on its own vertical line, so comparing worlds on one axis is just reading up a column; the line for each world traces its whole profile at a glance. The small multiples below give each axis its own panel with a bar for the mean and a tick for the median, so the mean-vs-median gap — the fingerprint of a skewed, lumpy metric like great chests — is a visible distance, not a subtle overlap.
Because the axes live on wildly different scales (great chests top out around 6; chests run much higher), every value is shown as a share of that axis’s 90th percentile — the value only the top 10% of seeds exceed. The divisor is one number per axis, shared by all four worlds and both statistics, so every comparison on the page stays honest. Raw counts are always on hover.
Parallel coordinates — one world, one line
Each vertical line is an axis; the top of every axis is its 90th percentile. Read up a column to compare the four worlds on that axis; follow a colored line to see one world’s whole loot profile. Switch between the mean and the median with the toggle — flip between them and watch the small, lumpy axes (great chests, mimics) collapse toward zero, the signature of a right-skewed metric most seeds score low on.
Small multiples — mean bar, median tick, one panel per axis
Every axis gets its own panel so scales never fight. The bar is the mean; the tick across it is the median. When the tick sits well below the top of the bar, the mean is being pulled up by a rare rich tail — most seeds score below average. Bars are heights within each panel’s own 90th-percentile scale; hover for raw counts.
Heatmap — the whole table at a glance
Axes down, worlds across, cell shaded by the mean’s share of that axis’s 90th
percentile (rows are comparable across worlds because each row shares one divisor).
The number printed in each cell is the raw mean. A quick scan of a row tells you
which world is richest in that item; a scan of the Three worlds column shows how
the summed total stacks up against the single worlds.
maxStats.json. Each axis is
normalized to its 90th percentile so the very different scales share a chart; raw
counts are on hover. axisSum.* sums the three parallel worlds;
axis.{-1,0,1}.* are single worlds (0 = Main).